I feel bad for saying it but I really did not enjoy Gone Home. I didn’t know it beforehand but the PC version of the game is not optimized well at all; it cannot keep a stable 30 fps even at the lowest settings, and the lag makes the already slow-paced game feel even more exhausting to sit through. The gameplay wasn’t really my thing, but the story itself wasn’t anything extraordinary to me. I could have missed some items because of the technical issues I had with this version of the game, but as far as queer stories go this one just felt very surface-level to me and didn’t really grab me. I thought the Riot Grrrl manifesto was interesting, and the tone of it reminded me of many of the previous texts we read such as “Feminism is for Everyone” and “Combahee River Statement.” It had a very “this is who we are, this is what we want, we will not be silent” tone that was reminiscent of the other texts.
I was also a little disappointed with the Damsel in Distress video about gaming because I felt it only highlighted the negative aspects of how women are often characterized in video games while not acknowledging how games have changed over time (although there was a Part 2 mentioned at this end of this video). I was extremely surprised when they were discussing D.K. and other Nintendo games that they did not mention Metroid, because the main character who fights the aliens (Samus Aran) is a woman. This game was made around the same time as these older games, so I felt like it was a missed opportunity to highlight some small victories for representation. I also thought it was incredibly ironic that the stock image they used for Princess Peach was from the game Super Princess Peach, where Peach goes on a quest to save Mario from Bowser. The game is an inversion of the discussed damsel in distress trope, yet they do not discuss it at all in this video. Lastly, I am mixed with how they talked about Princess Zelda’s role in the games. I am a fan of the Zelda series, and I do agree she can play into the damsel in distress role, but Zelda’s strength is not physical strength like Link’s. In the lore of the game series, Link has the Triforce of Courage, while Zelda has the Triforce of Wisdom. Her strength is not tied to physical combat like Link’s is, it comes from her intelligence and wit. I feel like making her into the role of a fighter would be out of character for Zelda, because that’s not who she is. I feel like making her a physical fighter like Link would cause her to lose her identity as a character, and make her seem just like a female version of him which would seem like shallow representation to me.
For my research essay I have considered: discussing the strengths of Sailor Moon in regard to gender or video games that feature strong female characters. The Sailor Moon manga has always been special to me because of the main character, Usagi Tsukino, and how her character strengths are made up of traits that have been considered to be “weak womanly” characteristics in other media. For video games, there are lots of games I play and I would like to highlight some good examples of how gaming has moved forward. I wholeheartedly disagree with the idea that the damsel in distress motif is a core part of game development (at least in the modern age) and I would like to show how that isn’t true today.